Coding in Classrooms
Coding is a set of instructions given to a computer to produce different kinds of output. Learning to code involves a variety of competencies that can be introduced or developed in K-12 classrooms across the curriculum.
Makerspace:
Known also as fab labs, tinkering areas, or hackerspaces, makerspaces are generally areas where people can gather to make, create, and experiment with a variety of materials and tools. As the name suggests, makerspaces are spaces where people can make stuff. While these creations are often physical things, digital productions can also be included. Varying […]
Podcast Series: interdisciplinary learning
Thinking Outside the Sandbox was created in summer 2020 as the result of a collaboration between two graduate students Belén Guillemin and Nashwa Khedr, together with Yvonne Dawydiak, Learning Design Manager, Teacher Education as part of the 2020 Scarfe Sandbox team. The inspiration for the podcast series came about as Belen and Nashwa interviewed Faculty […]
Honing Pattern Recognition Skills through Dance
Teaching dance steps can be an effective and engaging way to demonstrate and explain the concept of pattern recognition. Pattern recognition is one aspect of computational thinking and is integral to the Applied Design Skills and Technologies Curriculum (ADST BC Curriculum). It is useful in fields such as: mathematics; computer science (programming and machine learning); […]
Found Poems: creating poems from words around us
Found Poetry is a form of poetry created from existing texts or literature. Words or phrases are taken out, refashioned, reordered, and presented as poems with new meanings. Similar to a collage, poetry can be made from newspaper articles, magazines, letters, street signs, speeches, poems, or even textbooks. Creating found poems can support interdisciplinary learning […]