BBC micro:bit
A micro:bit is a microcontroller designed by BBC for the use of computer education. The micro:bit can be programmed to control it’s function which can make use of an accelerometer, a magnetometer, Bluetooth, a 25 LED display and two mechanical push-buttons. The function of the micro:bit is in the open hands of the user’s creativity […]
AR Flashcards: A new way to engage your students
AR Flashcards are a series of Augmented Reality apps used to teach your students words and concepts based on different categories such as animals, shapes, colors and planets. By using 3D animation, AR Flashcards bring print outs of animals and planets to life. Some main features include: colorful renditions of animals, dinosaurs and the solar […]
Ozobot: Smart and social robot
Ozobot is a miniature smart robot that can follow drawn lines or roam around freely, detect colors and can also interface with all the popular programming languages (especially Python), and it has Bluetooth for downloading programs! With Ozobot students will have hands-on opportunities to learn about robotics and programming while working on STEM/STREAM (Science, Technology, […]
Hudl: Improving Athlete Performance Through Video Annotation
Hudl is a video annotation software that allows coaches and athletes to review their performance after matches and/or training sessions. After uploading video from either a dedicated video camera or a mobile device, tags can be added to individual players and passes to generate stats. If filming on a mobile app, tags can be added on […]
Sphero: a coding, ADST & STEM learning robot
Sphero – a programmable robotic sphere that is not only fun to play with but also an excellent access point for students of any age to explore coding. Sphero can be paired with a smartphone, ipad or tablet and coded using ‘visual programming blocks’. While the apps that help power Sphero are free, the Sphero […]