Play-based Learning: introducing digital (and other) technologies
“Play is nature’s way of teaching children how to solve their own problems, control their impulses, modulate their emotions, see from others’ perspectives, negotiate differences, and get along with others as equals. There is no substitute for play as a means of learning these skills.” (Gray, 2013) Through play, children of all ages, including adolescents, […]
Play-based learning to Introduce Digital Tech – Lesson Plan
Play based learning and Digital Tech (Storybird example lesson plan – IMHO can be adapted to most any application, tool or technology from K to post-sec) Rationale: Learning through an experiential and socially constructed play-based approach, students are provided with agency and the opportunity to communicate and co-create their understandings. By NOT providing step by […]
Play-based Learning: integrating digital technologies in an IB PYP classroom
By allowing students time to explore any technology (be it a digital or analogue tool such as a math manipulative), we engage their naturally curious brains, allowing them to ‘play out’ the technology. Doing so can lead to more purposeful use, peer teaching and even student-driven innovation.