Geering Up! 3D Computer Aided Design (CAD)
STEM learning is more than different subject areas simply threaded together. Rather, STEM learning is “a seamless experience for the students that scaffolds the use of disciplinary concepts and practices for solving inter-disciplinary problems” (Dasgupta, Magana, & Vieira, 2019, p. 123). In keeping with that amalgamated spirit, this week’s focus as Create, Make, Innovate! wraps […]
Setting Our Sights on Virtual Reality
Virtual realities (VR) are computer-created environments in which people can interact with what has been programmed or, when linked to some kind of network or on-line access, with each other. Typically, users wear some kind of headset or goggles to facilitate their sensory experience, which is primarily visual (sometimes fully 360°) and perhaps aural and/or […]
Design-Based Learning: STEM and Simple Machines
Watching children play, particularly very young children, we can see they behave scientifically. Children observe and collect. They wonder and deduce, and they’re methodical. They collaborate – sometimes! – and when they’re puzzled, they experiment and make adjustments. At whatever age STEM learning occurs, though, make no mistake: it is real STEM learning, not mere […]
Merge Cube
Merge Cube is an Augmented Reality square that applies realistic graphics and 3D models with which users can engage (available on iOS or Android) using both free and paid apps on a mobile device. Merge Cube, along with available apps, allows users to apply a different interface to their experience. Some apps are simple viewers […]
MakeyMakey and Educational Games
MakeyMakey is a fun and easily configurable controller students of all ages can use to interact with educational games while being creative and learning a bit about electronics. Once the MakeyMakey controller is connected to the computer students can use it to play almost any game or musical instrument that can be played with a keyboard! If you […]