Coding in Classrooms
Coding is a set of instructions given to a computer to produce different kinds of output. Learning to code involves a variety of competencies that can be introduced or developed in K-12 classrooms across the curriculum.
Design Thinking & ADST
Design Thinking is a series of steps that can help people understand the nature of a problem, then consider and test solutions. These steps are part of a cyclical process: the proposed solution may not solve the problem, and then participants will have to go back to earlier steps and work their way through again. […]
Design Challenges: Creating Class Community
Providing students with opportunities to work together, to set and achieve goals and problem solve through the process can help foster community building. Having students participate in a design challenge (developed by the teacher) is one way to facilitate purposeful, interdisciplinary engagement, in your classroom. As students become more familiar with the design thinking process, […]
Makerspace:
Known also as fab labs, tinkering areas, or hackerspaces, makerspaces are generally areas where people can gather to make, create, and experiment with a variety of materials and tools. As the name suggests, makerspaces are spaces where people can make stuff. While these creations are often physical things, digital productions can also be included. Varying […]
Applied Design, Skills and Technologies (ADST) in the British Columbia Curriculum
What is ADST in the British Columbia Curriculum? The British Columbia Curriculum presents an area called “Applied Design, Skills and Technologies” or “ADST” which has a group of content and skills from traditional and First Peoples practice, existing disciplines of Business Education, Home Economics and Culinary Arts, Information and Communications Technology, Engineering and Technology Education, […]