Coding in Classrooms
Coding is a set of instructions given to a computer to produce different kinds of output. Learning to code involves a variety of competencies that can be introduced or developed in K-12 classrooms across the curriculum.
Embodied Learning: physical engagement and digital tech integration
Embodied, for our purposes, means that the learner has initiated a physical gesture or movement that is well-mapped or linked to the content to be learned.
Species ID: whose names are these?
Engaging in species identification and classification is a common and, many would argue, necessary aspect of science education. There are many tools, digital and analogue to assist us as we explore and learn about the world around us. In a recent collaboration with the Education Library, we showcased a few resources and approaches to support […]
Space Exploration Resources (K-12)
Many students are fascinated by outer space and space exploration. Understanding our planet, solar system, galaxy, and beyond is part of the BC Curriculum for science at several different grade levels, including objects in the sky at grade 1, the earth’s orbit in grade 4, and tides and eclipses in Earth Sciences 11, among others. […]
Place-Based Learning: using your senses and digital tools as you experience nature
Hybrid Approaches to Facilitating High-Impact Experiences With the global pandemic, teachers are being challenged to teach online, face-to-face or both. The current situation, in addition to shifting practices in education over the past decade or more, causes us to wonder: How can we virtually facilitate high-impact, place-based learning experiences with our students? What practices might […]