Hook ‘em – Using Visuals and Multimedia to Engage Students
A hook or activating strategy is intended to engage students and help them access and apply prior knowledge to the current concept, lesson or unit of study. Auseubel (1978), recognizes that the activation of prior knowledge helps to deepen learning by bridging between what was known and new material. Creating just the right motivator or […]
BYOD – Bring your Own Device
Do you have access to iPads or tablets, do your students come to school with mobile tech? Are you looking to explore how to incorporate this digital tech on the upcoming practicum? Are you wondering how you can increase student engagement AND student learning? Bring your own device is an ongoing issue in education, with […]
Interactive Classrooms – iClickers for active learning
iClickers are handheld and wireless elearning devices in which students can respond to questions by the click of a button to answer in class quizzes and polls. With its real time response capabilities, the results from the assessment can be tracked instantly and displayed back to the class. Lessons can be customized with this feedback […]
Mystery Skype!
SandboxSkype_MysterySkype Handout On Tuesday, March 3rd, 2015, the Scarfe Digital Sandbox hosted a ‘Mystery Animal Skype Session’. We Skyped with a kindergarten class who are learning about animals and will participate in a “20 questions style” video conference where they try to guess our animal and we try to guess theirs. This is another version […]
Scarfe Digital Sandbox Sessions
Welcome to another year of learning in the Teacher Education Program! We know that it has been a very full week or so and we hope those new to Scarfe are finding their way. Here in the Library Computing Commons – SCARFE 155 – you can explore digital technologies on your own or through our […]