Embodied Learning: physical engagement and digital tech integration
Embodied, for our purposes, means that the learner has initiated a physical gesture or movement that is well-mapped or linked to the content to be learned.
Setting Our Sights on Virtual Reality
Virtual realities (VR) are computer-created environments in which people can interact with what has been programmed or, when linked to some kind of network or on-line access, with each other. Typically, users wear some kind of headset or goggles to facilitate their sensory experience, which is primarily visual (sometimes fully 360°) and perhaps aural and/or […]
VR Tours & Literacy
NOTE: As of June 2021, Google Tour Creator is being discontinued (and this post and accompanying video resources will be archived/removed) Have you considered how 360° video, images, Augmented and Virtual Reality might help spark your students’ creativity and, perhaps, engage them in the ‘place’ or setting of a novel? In the past, such technologies […]
Google Tour Creator : Part III – Creating your own tour
This video tutorial takes you step-by-step in creating your virtual reality tour using Google Tour Creator.
Google Tour Creator: Part II – Editing a template
This video tutorial takes you step by step into editing an existing template.