AR Flashcards: A new way to engage your students
AR Flashcards are a series of Augmented Reality apps used to teach your students words and concepts based on different categories such as animals, shapes, colors and planets. By using 3D animation, AR Flashcards bring print outs of animals and planets to life. Some main features include: colorful renditions of animals, dinosaurs and the solar […]
iMovie
iMovie is an IOS and MacOS based video-editing tool. With iMovie, you can choose and edit previously shot videos, add titles, music and effects in only a few steps. In addition, you can access your creations from any Mac device, and you can publish or share it on various social media platforms such as Facebook, […]
Technologies in the classroom with Japanese exchange instructors
Assessing and integrating digital technologies is of interest to educators around the world. In July 2017, Liza Navarro, TLEF graduate academic assistant, and Wendy Zhang, TLEF co-op student, had the opportunity to interact with a group of English teachers from Tokyo, Japan who were visiting UBC as part of the Tokyo Metropolitan Board of Education […]
SECTIONS Model – Assessing Technologies in the Classroom
The SECTIONS Model is an applicable framework that educators can use to evaluate the effectiveness of applying a certain technology in their classrooms. SECTIONS specifically refers to 8 different areas: Students, Ease of use, Costs, Teaching & Media, Interactivity, Organizational issues, Networking and Security & Privacy. Inquiry, creative thinking and digital literacy have gained significant importance […]
Code.org: unplugged and plugged activities
Code.org aims to increase access to computer science in schools. It contains a large collection of activities, lesson plans, and tutorials that encourage school-age learners to explore the basics of computer programming. Topics include computational thinking, algorithms, abstractions, and even digital citizenship. With the onset of the Digital Revolution, computer skills, even at a basic […]