Technologies in the classroom with Japanese exchange instructors
Assessing and integrating digital technologies is of interest to educators around the world. In July 2017, Liza Navarro, TLEF graduate academic assistant, and Wendy Zhang, TLEF co-op student, had the opportunity to interact with a group of English teachers from Tokyo, Japan who were visiting UBC as part of the Tokyo Metropolitan Board of Education […]
SECTIONS Model – Assessing Technologies in the Classroom
The SECTIONS Model is an applicable framework that educators can use to evaluate the effectiveness of applying a certain technology in their classrooms. SECTIONS specifically refers to 8 different areas: Students, Ease of use, Costs, Teaching & Media, Interactivity, Organizational issues, Networking and Security & Privacy. Inquiry, creative thinking and digital literacy have gained significant importance […]
Plickers – Student Response System
‘Plickers’ is a free Student Response or All-Class Response System (SRS), useful for those without access to one-to-one devices in the classroom. All you need are some downloadable and printable class cards, the Plickers app, and one handheld device. The students hold their cards up based on their answer (A, B, C, D), the teacher […]
Kahoot! : Free Tool for Creating Learning Games !
Kahoot! is a platform for teachers to create fun, engaging learning games with little technological knowledge/skill needed. In Kahoot, you can create a series of questions combining with images, videos, diagrams, etc. The number and type of questions fully depend on your needs, and your students can get access to your learning game by simply […]
Poll Everywhere: engage your class in real time
Poll Everywhere is a web-based and mobile app that you can use to engage your audience and to support classroom assessment. You can use your mobile device or log in with a web-based version to start a question and your audience can respond to your question with their own device by scanning your QR code, texting or finding […]