Google Cardboard – DIY Guide and some VR Apps
In short, Google Cardboard is an affordable piece of Virtual Reality (VR) headgear that welcomes its users to simple yet eye-opening VR experiences. Following just a few easy steps, anyone with a smartphone (and a few free VR apps, of course) can now explore the VR content shared by creators worldwide. As the name suggests, this […]
Poll Everywhere: engage your class in real time
Poll Everywhere is a web-based and mobile app that you can use to engage your audience and to support classroom assessment. You can use your mobile device or log in with a web-based version to start a question and your audience can respond to your question with their own device by scanning your QR code, texting or finding […]
Anatomy 4D : using AR to teach human body structure
PLEASE NOTE: Anatomy 4D is no longer available, but you may still be able to use the app if you downloaded it prior to May 2018. You can explore the other AR/VR technologies in our collection of resources to see newer alternatives to Anatomy 4D. Anatomy 4D is an iOS and Android-based, Augmented Reality app […]
iPad possibilities – preparing for practicum!
Technology use for technology’s sake is not what we are striving for in education today. Transforming learning by providing opportunities that would not otherwise be afforded is a goal that, with emerging technologies and increased access, may be achievable. This transformation can be as simple as allowing for as-needed differentiation, as is the case when […]
ThingLink: Annotate Images and Videos
Thinglink is a web-based and iOS / Android application that allows you to embed audio, video and other rich media links directly into images and share them across the web. Using Thinglink, you can engage your students with images text, video, songs and sound clips allowing them to explore the concept or big idea of a unit […]