Adding a C to STEM! Culturally Situated Design Tools are restoring the use of heritage algorithms as a path to social justice.
In the evolving fields of Science, Technology, Engineering, and Mathematics (STEM), there is an increasing awareness of the importance of cultural relevance and diversity. This recognition has paved the way to create “Culturally Situated Design Tools (CSDT): Teaching Math and Computing Through Culture,” a project that integrates cultural heritage with technological innovation, thus adding a […]
On National Day for Truth and Reconciliation we wear orange! Listen, learn and honour the stories of residential school survivors.
Three years ago the Canadian federal government passed legislation to mark September 30 as the National Day for Truth and Reconciliation. This National commemoration is designated as an opportunity to honour residential school survivors, their families, and communities, as well as acknowledging that the history and legacy of residential schools remain a vital component of […]
Digital Storytelling
Digital Storytelling: a new spin on an old tale. Creating their own stories or telling stories using digital means challenges students to move beyond being the consumer and instead become creators by adding multi-media to their narratives. That same story also becomes accessible to a broader audience by adding videos, graphics, and audio, through web-based […]
Multimedia Creation: consider the tool for the task
Creating a multimedia presentation for your coursework at UBC is a great way to learn a new digital technology that you might then bring to your practicum class. Rather than relying on an ‘old standard’, consider this as an opportunity to take a risk and/or select a digital technology that might be of interest to […]
Setting Our Sights on Virtual Reality
Virtual realities (VR) are computer-created environments in which people can interact with what has been programmed or, when linked to some kind of network or on-line access, with each other. Typically, users wear some kind of headset or goggles to facilitate their sensory experience, which is primarily visual (sometimes fully 360°) and perhaps aural and/or […]