Design Thinking & ADST
Design Thinking is a series of steps that can help people understand the nature of a problem, then consider and test solutions. These steps are part of a cyclical process: the proposed solution may not solve the problem, and then participants will have to go back to earlier steps and work their way through again. […]
Multimedia Creation: Video Editing and Screen Casting
(Way back…) in 1996, the New London Group postulated that “literacy pedagogy now must account for the burgeoning variety of text forms associated with information and multimedia technologies” Spring ahead a few decades and it is clear that multiliteracy, including the ability to create multimedia has an increasingly essential place in today’s world. Today, multimodal […]
Place-Based Learning: using your senses and digital tools as you experience nature
Hybrid Approaches to Facilitating High-Impact Experiences With the global pandemic, teachers are being challenged to teach online, face-to-face or both. The current situation, in addition to shifting practices in education over the past decade or more, causes us to wonder: How can we virtually facilitate high-impact, place-based learning experiences with our students? What practices might […]
Generative AI: Possibilities and Challenges for Educators
“Cyborg writing must not be about the Fall, the imagination of a once-upon-a-time wholeness before language, before writing, before Man. Cyborg writing is about the power to survive, not on the basis of original innocence, but on the basis of seizing the tools to mark the world that marked them as other.” ~ Donna Haraway […]
Multimedia Creation: consider the tool for the task
Creating a multimedia presentation for your coursework at UBC is a great way to learn a new digital technology that you might then bring to your practicum class. Rather than relying on an ‘old standard’, consider this as an opportunity to take a risk and/or select a digital technology that might be of interest to […]