Embodied Learning: physical engagement and digital tech integration
Embodied, for our purposes, means that the learner has initiated a physical gesture or movement that is well-mapped or linked to the content to be learned.
Species ID: whose names are these?
Engaging in species identification and classification is a common and, many would argue, necessary aspect of science education. There are many tools, digital and analogue to assist us as we explore and learn about the world around us. In a recent collaboration with the Education Library, we showcased a few resources and approaches to support […]
Design Thinking & ADST
Design Thinking is a series of steps that can help people understand the nature of a problem, then consider and test solutions. These steps are part of a cyclical process: the proposed solution may not solve the problem, and then participants will have to go back to earlier steps and work their way through again. […]
Multimedia Creation: Video Editing and Screen Casting
(Way back…) in 1996, the New London Group postulated that “literacy pedagogy now must account for the burgeoning variety of text forms associated with information and multimedia technologies” Spring ahead a few decades and it is clear that multiliteracy, including the ability to create multimedia has an increasingly essential place in today’s world. Today, multimodal […]