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STEAM

Place-Based Learning: using your senses and digital tools as you experience nature

Place-Based Learning: using your senses and digital tools as you experience nature

Posted in Blog Posts, Digital & Media Literacy, Learning Design & Planning, mathSTEAM, Not Subject Specific, Open Educational Resources, Remote teaching & learning, sciSTEAM, techSTEAM | Tagged with C2C, conference, inaturalist, mapping, outdoor learning, place-based, Seek, STEAM

Hybrid Approaches to Facilitating High-Impact Experiences With the global pandemic, teachers are being challenged to teach online, face-to-face or both. The current situation, in addition to shifting practices in education over the past decade or more, causes us to wonder: How can we virtually facilitate high-impact, place-based learning experiences with our students? What practices might […]

Podcast Series: interdisciplinary learning

Podcast Series: interdisciplinary learning

Posted in artSTEAM, Blog Posts, Elementary & Middle Years, engSTEAM, Inclusive Practices, mathSTEAM, Not Subject Specific, Podcast, Post Secondary, sciSTEAM, Secondary, techSTEAM | Tagged with interdisciplinary learning, podcast, Podcasts, STEAM, STEM, TLEF

Thinking Outside the Sandbox was created in summer 2020 as the result of a collaboration between two graduate students Belén Guillemin and Nashwa Khedr, together with Yvonne Dawydiak, Learning Design Manager, Teacher Education as part of the 2020 Scarfe Sandbox team. The inspiration for the podcast series came about as Belen and Nashwa interviewed Faculty […]

Digital-Tech Integration: podcast resource post

Digital-Tech Integration: podcast resource post

Posted in artSTEAM, Blog Posts, Digital & Media Literacy, Podcast, Resource, sciSTEAM, techSTEAM | Tagged with apps, digital technology, game, gaming, learning design, science, STEAM

Digital literacy is a critical element as we look to enhance teaching and learning in today’s classrooms. In Episode 2 of our recently launched Thinking outside the Sandbox podcast, Dr. Jennifer Jenson, Dr. Marina Milner-Bolotin, and Dr. Sandrine Han share their ideas and experiences with respect to digital technology integration and the development of digital […]

visually represent weaving together

TLEF Grant 2019 – 2021: Weaving together Arts with STEM

Posted in Resource | Tagged with interdisciplinary, STEAM, TLEF

Weaving together Arts with STEM: Creating a living repository of pedagogical resources for UBC B.Ed., Graduate and Diploma Students Duration 2 Years Initiation 04/01/2019 Project Summary The BC curriculum emphasizes big ideas, inquiry, interdisciplinarity, and Indigenous ways of knowing. This unto itself poses an immense challenge to a Faculty of 700+ B.Ed., 800+ Diploma, 1100+ […]

Design-Based Learning (DBL) and Challenge Learning

Design-Based Learning (DBL) and Challenge Learning

Posted in 4-7, 8-12, AppliedDesignSkillsTechnologies, artSTEAM, K-3, sciSTEAM | Tagged with ADST, create make innovate, design challenge, design thinking, design-based learning, STEAM

“… we learn by doing.” So observed Aristotle in his study on how we should live, The Nicomachean Ethics, a work that is named – so scholars think – out of fondness for Aristotle’s father and son, both of whom were named Nicomachus. While obviously not a new concept to educators, the principle of learning-by-doing […]


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